Stage · Concept · review mode lean
0/18
MVP systems designed
0/1
prototypes with a verdict
0/0
architecture ADRs accepted
01Concept art
Weathered Almanac — woodcut and linocut keyframes generated to fix the visual register ahead of the art bible. Reference pieces, not game assets.





02Prototypes
Throwaway builds that answer one question each. A verdict of PROCEED / PIVOT / KILL is recorded in the REPORT once the playtest debrief is done.
- muster mechanicin playtest
Does the displaced-cost muster (pay at the forge, not at the horn) feel weighty?
Paper path play-log.md · rules.md
03Systems
| # | System | Tier | Status | Doc |
|---|---|---|---|---|
| 1 | Camera & Input (inferred) | MVP | Not Started | — |
| 2 | Calendar/Time System (inferred) | MVP | Not Started | — |
| 3 | Resource/Stockpile System (inferred) | MVP | Not Started | — |
| 4 | Pathfinding & Movement (inferred) | MVP | Not Started | — |
| 5 | Building Placement & Construction (inferred) | MVP | Not Started | — |
| 6 | Settler Job Assignment (inferred) | MVP | Not Started | — |
| 7 | Recipe/Crafting System (inferred) | MVP | Not Started | — |
| 8 | Production Chains | MVP | Not Started | — |
| 9 | Dual-Purpose Output System | MVP | Not Started | — |
| 10 | Armory / Gear Storage (inferred) | MVP | Not Started | — |
| 11 | Settler Role State Machine (inferred) | MVP | Not Started | — |
| 12 | Enemy/Raider AI (inferred) | MVP | Not Started | — |
| 13 | Telegraphed Threat System | MVP | Not Started | — |
| 14 | The Muster | MVP | Not Started | — |
| 15 | Alarm/Notification System (inferred) | MVP | Not Started | — |
| 16 | Combat Resolution (inferred) | MVP | Not Started | — |
| 17 | Threat Forecasting UI (inferred) | MVP | Not Started | — |
| 18 | Armory/HUD Readout (inferred) | MVP | Not Started | — |
| 19 | Settler Needs — Food (inferred) | Vertical Slice | Not Started | — |
| 20 | Seasonal Cycle | Vertical Slice | Not Started | — |
| 21 | Save/Load (inferred) | Alpha | Not Started | — |
Documents
Game Design Documents
- Game Concept: Iron & Timber — The Muster design/gdd/game-concept.md
- Systems Index: Iron & Timber — The Muster design/gdd/systems-index.md
Engine Reference — Unity
- Unity 6.3 LTS — Optional Packages & Systems docs/engine-reference/unity/PLUGINS.md
- Unity Engine — Version Reference docs/engine-reference/unity/VERSION.md
- Unity 6.3 LTS — Breaking Changes docs/engine-reference/unity/breaking-changes.md
- Unity 6.3 LTS — Current Best Practices docs/engine-reference/unity/current-best-practices.md
- Unity 6.3 LTS — Deprecated APIs docs/engine-reference/unity/deprecated-apis.md
Engine Reference — Unity modules
- Unity 6.3 — Animation Module Reference docs/engine-reference/unity/modules/animation.md
- Unity 6.3 — Audio Module Reference docs/engine-reference/unity/modules/audio.md
- Unity 6.3 — Input Module Reference docs/engine-reference/unity/modules/input.md
- Unity 6.3 — Navigation Module Reference docs/engine-reference/unity/modules/navigation.md
- Unity 6.3 — Networking Module Reference docs/engine-reference/unity/modules/networking.md
- Unity 6.3 — Physics Module Reference docs/engine-reference/unity/modules/physics.md
- Unity 6.3 — Rendering Module Reference docs/engine-reference/unity/modules/rendering.md
- Unity 6.3 — UI Module Reference docs/engine-reference/unity/modules/ui.md
Engine Reference — Unity plugins
- Unity 6.3 — Addressables docs/engine-reference/unity/plugins/addressables.md
- Unity 6.3 — Cinemachine docs/engine-reference/unity/plugins/cinemachine.md
- Unity 6.3 — DOTS / Entities (ECS) docs/engine-reference/unity/plugins/dots-entities.md