Iron & Timber the economy is the militia — studio progress concept pitch site ↗

Stage · Concept · review mode lean

1/20
MVP systems designed

2/2
prototypes with a verdict

0/0
architecture ADRs accepted

Read the concept pitch ↗

01Concept art

Stylized Strategic — Northgard-register keyframes from a high strategic camera, generated to fix the visual register ahead of the art bible. Reference pieces, not game assets.

02Prototypes

Throwaway builds that answer one question each. A verdict of PROCEED / PIVOT / KILL is recorded in the REPORT once the playtest debrief is done.

03Systems

#SystemTierStatusDoc
1Camera & Input (inferred)MVPDesignedcamera-input.md
2Calendar/Time System (inferred)MVPNot Started—
3Resource/Stockpile System (inferred)MVPNot Started—
4Pathfinding & Movement (inferred)MVPNot Started—
5Building Placement & Construction (inferred)MVPNot Started—
6Settler Job Assignment (inferred)MVPNot Started—
7Recipe/Crafting System (inferred)MVPNot Started—
8Production ChainsMVPNot Started—
9Dual-Purpose Output SystemMVPNot Started—
10Armory / Gear Storage (inferred)MVPNot Started—
10bGear Types — Spears & Mail (inferred)MVPNot Started—
11Settler Role State Machine (inferred)MVPNot Started—
12Enemy/Raider AI (inferred)MVPNot Started—
13Telegraphed Threat SystemMVPNot Started—
14The MusterMVPNot Started—
15Alarm/Notification System (inferred)MVPNot Started—
16Combat Resolution (inferred)MVPNot Started—
17Threat Forecasting UI (inferred)MVPNot Started—
18Armory/HUD Readout (inferred)MVPNot Started—
19Settler Needs — Food (inferred)Vertical SliceNot Started—
20Seasonal CycleVertical SliceNot Started—
21Save/Load (inferred)AlphaNot Started—
22Failure State / Run End (inferred)MVPNot Started—

Documents

Game Design Documents

Gate Checks

Engine Reference — Unity

Engine Reference — Unity modules

Engine Reference — Unity plugins