Muster Mechanic — Concept Prototype
Status: Concluded — verdict PIVOT (corrected 2026-09-14, originally PROCEED)
Hypothesis tested
If the player chooses, weeks before any threat, whether iron becomes ploughs or spearheads — and that allocation is the only cost of military readiness, with the muster itself free — then when the horn sounds the player feels the weight of that earlier choice.
How to run
Paper prototype, no code. Read rules.md, then play 10 turns by hand: roll the raid turn (1d4+6) and raid strength (2d6) in advance and keep them hidden. play-log.md records one complete session.
Findings
The test could not falsify its own hypothesis. Two defects:
- Dominant strategy — 15 spears beat any 2d6 raid and were bankable by turn 5 against an earliest raid on turn 7. Optimal play was "spears to 15, then ploughs": a step function with a computable knee, not a tradeoff.
- Unfalsifiable plough payoff — Harvest Score had no consumption, threshold, or failure state, so regret was mechanically impossible and "were ploughs a trap?" could only answer no.
Worth keeping: the displaced-cost premise itself, the turn-7 look-back as the target beat, secret raid timing, and the free muster. Full detail in REPORT.md; what to change next in PIVOT-NOTE.md.
Files
rules.md— the ruleset as playedplay-log.md— one complete 10-turn sessionREPORT.md— full report, with the correction that withdrew the PROCEED verdictPIVOT-NOTE.md— what to keep, what to change, revised hypothesis