Iron & Timber the economy is the militia — studio progress concept pitch site ↗

PIVOT NOTE — The Muster

Written 2026-09-14 after the original PROCEED verdict was withdrawn.
Read this before building the next muster prototype.

Original hypothesis

If the player chooses, weeks before any threat, whether iron becomes ploughs or spearheads — and that allocation is the only cost of readiness, with the muster itself free — then when the horn sounds the player feels the weight of the earlier choice.

Why it pivoted

The prototype could not have falsified its own hypothesis.

What to KEEP

What to CHANGE

Revised hypothesis for the next prototype

If military readiness has no computable safe threshold (raid strength scales and
gear decays) and the economic alternative has a real failure state (ploughs feed
a population that can starve), then the iron allocation stays a live decision
across a whole season — and the player can articulate, unprompted, what their
allocation cost them in both directions.

Evidence required this time: at least one tester who did not write the rules, plus an explicit pre-session adversarial pass asking "what is the optimal play, and does it make the decision disappear?" If that question has a clean answer, the prototype is not ready to run.

Process lesson

Compute the dominant strategy before running any balance prototype. It took four lines of arithmetic and would have caught this before a session was spent. A verdict written by the same person who wrote the rules, in the same sitting, with no adversarial pass, is not evidence.