Iron & Timber the economy is the militia — studio progress concept pitch site ↗

Stage · Concept · review mode lean

0/18
MVP systems designed

0/1
prototypes with a verdict

0/0
architecture ADRs accepted

Read the concept pitch ↗

01Concept art

Weathered Almanac — woodcut and linocut keyframes generated to fix the visual register ahead of the art bible. Reference pieces, not game assets.

02Prototypes

Throwaway builds that answer one question each. A verdict of PROCEED / PIVOT / KILL is recorded in the REPORT once the playtest debrief is done.

03Systems

#SystemTierStatusDoc
1Camera & Input (inferred)MVPNot Started
2Calendar/Time System (inferred)MVPNot Started
3Resource/Stockpile System (inferred)MVPNot Started
4Pathfinding & Movement (inferred)MVPNot Started
5Building Placement & Construction (inferred)MVPNot Started
6Settler Job Assignment (inferred)MVPNot Started
7Recipe/Crafting System (inferred)MVPNot Started
8Production ChainsMVPNot Started
9Dual-Purpose Output SystemMVPNot Started
10Armory / Gear Storage (inferred)MVPNot Started
11Settler Role State Machine (inferred)MVPNot Started
12Enemy/Raider AI (inferred)MVPNot Started
13Telegraphed Threat SystemMVPNot Started
14The MusterMVPNot Started
15Alarm/Notification System (inferred)MVPNot Started
16Combat Resolution (inferred)MVPNot Started
17Threat Forecasting UI (inferred)MVPNot Started
18Armory/HUD Readout (inferred)MVPNot Started
19Settler Needs — Food (inferred)Vertical SliceNot Started
20Seasonal CycleVertical SliceNot Started
21Save/Load (inferred)AlphaNot Started

Documents

Game Design Documents

Engine Reference — Unity

Engine Reference — Unity modules

Engine Reference — Unity plugins